Connect Master Level 163 Solution Walkthrough & Answer

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Connect Master Level 163 Pattern Overview

The Theme: Space Adventurers & Retro Objects

Connect Master Level 163 is a delightful puzzle that blends cosmic characters with nostalgic objects and whimsical creatures. The board contains exactly seven sets of four tiles, each tied together by a clear visual or thematic trait. What makes this level fun is that it balances obvious, instantly recognizable groups (like colorful aliens in space suits) with subtler categories that require you to look beyond surface-level appearances. You're dealing with everything from extraterrestrial crew members to retro diner staples, so the puzzle keeps you shifting between different mental categories.

The Seven Sets of Connect Master Level 163

Here's how every tile breaks down: Alien Astronauts groups four extraterrestrial beings wearing full space suits and helmets—purple, blue, yellow, and green aliens all prepped for zero gravity. Hatted Devils collects four red-skinned devil characters, each sporting a different hat style (wizard hat, no hat, horns with hat, cowboy hat) to create variety within the category. Pirate Ships features four distinct sailing vessels, each with unique sail colors and designs—from dark navy to turquoise to classic white, all ready to plunder the high seas. Astronaut Cats brings together four feline friends wearing space gear, complete with helmets and futuristic outfits, blending cuteness with cosmic adventure. Things That Have Wheels is the practical set—a skateboard, shopping cart, suitcase, and office chair—united by the simple fact that they all roll. Retro Restaurant Items captures the nostalgia of mid-century diners: a jukebox, hamburger sign, round cafe table, and chrome barstool. Finally, you'll find these are the seven core categories that account for all 28 tiles on the Connect Master Level 163 board.


Why Connect Master Level 163 Feels So Tricky

The Overlooked Connector: Things That Have Wheels

The hardest set to spot in Connect Master Level 163 is Things That Have Wheels, and I completely understand why you might miss it. Players instinctively look for character groups or thematic collections (aliens, pirates, devils, cats), so when they see a skateboard, shopping cart, suitcase, and office chair scattered across the board, their brain doesn't immediately scream "these belong together!" You're trained to expect costumes, expressions, or props that tie characters to a narrative. A suitcase and a skateboard don't feel like they belong in the same puzzle universe, which is precisely the trick. Once you realize the puzzle is asking for functional objects rather than story-driven characters, the set clicks into place. I needed an extra moment here to shift my mental framework from "What story do these tell?" to "What practical feature do they share?"

Subtle Overlaps: Devil Hats vs. Alien Helmets

One of the sneakiest overlaps in Connect Master Level 163 involves distinguishing between the Hatted Devils and the Alien Astronauts. Both groups feature heads with coverings, which can create confusion at a glance. The crucial difference? Astronauts wear full helmets—transparent domes or solid protective gear that covers their entire head and is clearly part of a space suit ensemble. Devils wear hats—fabric or accessory items that sit on top of their heads, and their bodies are visible, showing devil skin, not armor. The hatted devils also have distinctly red skin and expressive devil features (horns, pointed ears), whereas astronauts are aliens with varied skin colors (purple, blue, yellow, green) but all share that unmistakable helmet-and-suit silhouette. Paying attention to whether something is a full head covering (astronaut) versus a decorative hat (devil) keeps these groups separate.

The Alien Cats Confusion: Humanoids in Gear

I found myself second-guessing Astronaut Cats because, visually, they're also creatures in space suits. What separates them from Alien Astronauts is species and context. The alien astronauts are humanoid extraterrestrials—clearly sentient beings with distinct alien facial structures. The astronaut cats are felines—you can see the whiskers, cat ears (modified with space gear), and distinctly feline face shapes. Even though both groups wear space suits, one is "aliens" and one is "cats in space gear." The key is examining the face and body structure underneath the suit, not just the suit itself.


Step-by-Step Solution for Connect Master Level 163

Opening: Lock in the Obvious Characters First

Start Connect Master Level 163 by securing the four character-based groups that have the strongest visual identity. Alien Astronauts should be your very first move—those four extraterrestrials in full helmets and brightly colored space suits are unmistakable. Once you've locked that in, move to Hatted Devils. All four tiles feature red-skinned characters with devilish features, and even though their hats vary, the red skin and devil identity are consistent. Next, grab Astronaut Cats—they're mammals in space suits, and once you clock the whiskers and cat ear shape, they separate cleanly from the aliens. This clears roughly 12 tiles off the board in one swift go, which dramatically simplifies the remaining puzzle. I always tackle character groups first because they reduce cognitive load and give you a sense of momentum.

Mid-Game: Use Elimination to Clean Up Objects

After you've secured the three character sets, you're left with four object-based categories, and this is where systematic thinking pays off. Look at Pirate Ships next—four different sailing vessels, each with distinct color schemes and sail configurations. They're thematically cohesive and visually distinct from everyday objects, so lock them in. Then move to Retro Restaurant Items: a jukebox, hamburger sign, cafe table, and barstool. These all evoke a 1950s diner aesthetic, complete with chrome and bright colors. Notice how the jukebox is a machine, the sign is wall art, the table is furniture, and the barstool is seating—the items themselves are different, but the era and setting unite them. This is crucial because it trains your brain to think beyond "object type" and toward "thematic era."

End-Game: The Final Challenge—Things That Have Wheels

You're now staring at the last four tiles: a skateboard, shopping cart, suitcase, and office chair. Here's where Connect Master Level 163 tests your flexibility. These objects have nothing in common aesthetically or thematically—they don't match in color, style, or era. But they all have wheels. The skateboard has four wheels underneath, the shopping cart has wheels on its base, the suitcase has rolling wheels on its bottom, and the office chair has caster wheels. Once you realize the puzzle is asking "What practical feature makes these four things move?" instead of "What story or era connects them?", the solution reveals itself. I'll admit this set requires you to think like an engineer rather than a storyteller, which is a clever twist that makes Connect Master Level 163 memorable.


The Logic Behind This Connect Master Level 163 Solution

From Big Traits to Tiny Details

Solving Connect Master Level 163 efficiently means starting with broad categories and progressively narrowing down to specific details. First, separate characters from objects—that's your highest-level division. Within characters, group by species or type: aliens, devils, cats. Within objects, separate by era or function: retro restaurant (1950s aesthetic), pirate ships (fantasy nautical), wheels (modern mechanics). Once you've placed these large buckets, you scan for the micro-details that confirm placement: Do these aliens all have helmets? Yes. Are these devils all red? Yes. Do these cats all have whiskers? Yes. Do these objects all roll? Yes. This funnel-like approach prevents you from getting lost in irrelevant visual noise and ensures you're always comparing apples to apples.

Naming Sets Out Loud Prevents Mistakes

One of the most powerful strategies I use for Connect Master Level 163 is naming each set in my head before confirming it. Instead of just thinking "this four-tile group seems right," I explicitly say to myself "Hatted Devils—red skin, devil features, different hats." By doing this, you create a mental anchor that prevents you from accidentally pulling a tile out once you've placed it elsewhere. If you're trying to place a fifth item into a set you've already named and locked, your brain immediately flags it as wrong because it violates the rule you just stated. Naming also helps you communicate the solution to others or write it down, which reinforces your understanding. Every set in Connect Master Level 163 has a clear, short name that captures its essence—use those names as your problem-solving tools.