Connect Master Level 132 Solution Walkthrough & Answer

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Connect Master Level 132 Gameplay
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Connect Master Level 132 Pattern Overview

Connect Master Level 132 brings together a wonderful variety of everyday items and people across six distinct categories. You're looking at twenty-four tiles total—exactly six sets of four—and the theme ranges from practical tools to wearable fashion to entertainment and tech. What makes this level especially satisfying is that each category feels self-contained at first glance, but the real trick lies in spotting the subtle differences that keep similar-looking items from bleeding into the wrong group.

The Six Sets in Connect Master Level 132

The first set is Repair Items, which groups together four essential tools you'd grab from a toolbox: a toolbox itself, a wrench, a hammer, and a power drill. These are all items you use to fix, build, or maintain things around the home.

The second set is Table Games, containing four pieces of recreational furniture and games you'd play while sitting at a table: a dartboard, a pool table, a foosball table, and a shuffleboard. Each one is a distinct game you'd set up in a recreation room or game night.

The third set is Hoodie Wearers, which features four characters all wearing hoodies: a person in a black hoodie, someone in a green hoodie, a character in a purple hoodie, and a person in a pink hoodie. What ties them together isn't the color but the fact that every single one is actively wearing a hoodie as their main visible garment.

The fourth set is Battery Types, showcasing four different kinds of batteries you might use in everyday devices: a power bank, a battery-operated toolbox (or similar battery holder), a standard cylindrical battery in green, and an AA or AAA battery in orange. These are all power sources you'd swap in or out of gadgets.

The fifth set is Accessories, which brings together four wearable items that aren't clothing: a purple scarf, a smartwatch with an "18" dial, a pendant necklace, and a gold bracelet or bangle. Each one is something you'd add to an outfit to complete your look.

The sixth and final set is Photography Gear, containing four tools a photographer would use: a tripod, a film roll or camera strip, printed photos, and a digital camera. These span both old-school and modern photography methods.

Why Connect Master Level 132 Feels So Tricky

The Most Confusing Set

I found Hoodie Wearers to be the most deceptive group in Connect Master Level 132. At first, you might think it's about skin tone, facial expression, or age—and those are genuinely varied across the four characters. But the real unifying trait is simply that they're all wearing hoodies. The trick is that one character wears glasses, another has green skin, one looks angry, and one looks friendly. Your brain wants to group by emotion or appearance instead of by the actual garment. It's only when you zoom in on what's actually on each person that the pattern clicks.

Subtle Overlaps and Decoy Details

The Repair Items and Photography Gear sets nearly trick you into cross-contamination. Both groups contain "tools," and both have items that look industrial or metal. However, Repair Items are all about fixing and building (wrench, hammer, drill, toolbox), while Photography Gear is specifically about capturing images (tripod, film, photos, camera). If you're not careful, you might accidentally lump the tripod in with the toolbox as "things you set up," which is the wrong logic.

Another sneaky overlap happens within Table Games versus Accessories. The smartwatch in the Accessories set is small and could almost be mistaken for a game token or game piece if you squint. But look closer: the smartwatch is specifically a wearable item with a dial face, while the table games are all large furniture pieces you'd place in a room.

I needed two retries on Connect Master Level 132 because I kept thinking the battery-operated toolbox belonged with Repair Items. It's definitely tool-adjacent, but it's actually a battery holder or battery-powered device, not a repair tool itself. That distinction between "tool for repairing" and "tool that uses batteries" was my personal "aha!" moment.

The Detail-Spotting Breakthrough

What finally helped me crack Connect Master Level 132 was forcing myself to list out what each tile does rather than what it looks like. A wrench fixes bolts, but a battery powers devices. Once I stopped thinking about whether something was shiny or metal and started thinking about its actual function, the groupings became crystal clear.

Step-by-Step Solution for Connect Master Level 132

Opening: Lock in the Obvious Winners

Start by securing Repair Items first. The toolbox, wrench, hammer, and drill are unmistakably tied together—they're all physical tools you'd use for fixing things, and there's no ambiguity here. Locking this in immediately removes four tiles and simplifies your board. Next, grab Photography Gear: the tripod, film roll, printed photos, and camera are equally obvious once you accept that the group spans both old and new photography methods. These two sets give you a solid foundation and remove eight tiles in one go.

Mid-Game: Use Process of Elimination

With sixteen tiles remaining, turn your attention to Table Games. You have a dartboard, pool table, foosball table, and shuffleboard. Each one is a distinct tabletop or table-sized game—there's no other group these could belong to. Lock them in.

Now you're down to twelve tiles, and the remaining three sets—Hoodie Wearers, Battery Types, and Accessories—are clustered in the lower half of Connect Master Level 132. Here's where you need to compare fine details. Look at the four characters and confirm that each one is actually wearing a hoodie. The one with glasses? Hoodie. The one with green skin? Hoodie. The angry one? Hoodie. The friendly one? Hoodie. Don't overthink their expressions or skin tones; just count the hoods.

End-Game: The Final Two Sets

You're left with Battery Types and Accessories, and this is where Connect Master Level 132 challenges you most. The power bank, battery holder, green battery, and orange battery are all power sources—things that store and deliver electricity. The scarf, smartwatch, necklace, and bracelet are all wearable or personal adornments—things you put on your body or keep close. The smartwatch might look tech-related (making you think "battery"), but remember: it's grouped by what you wear, not what's inside it. Your phone uses batteries, but we're grouping the watch by its accessory function here. This final distinction between "power source" and "personal adornment" is what seals Connect Master Level 132.

The Logic Behind This Connect Master Level 132 Solution

Building from Obvious to Subtle

The winning approach to Connect Master Level 132 is moving from broad, obvious categories down to narrow, specific traits. Start with sets where the function is crystal clear (fixing, playing games, capturing images). Then move to sets where the visual trait is unmistakable (hoodies on people). Finally, land on sets where you have to think about purpose (batteries store power, accessories complete an outfit). This top-down strategy naturally eliminates confusion and prevents you from chasing red herrings.

Naming Keeps the Logic Locked In

By giving each group a short, memorable name—Repair Items, Table Games, Hoodie Wearers, Battery Types, Accessories, Photography Gear—you create mental anchors that stop you from second-guessing yourself on Connect Master Level 132. When you're tempted to put the smartwatch with the batteries, you can literally say to yourself, "No, that's an Accessory, not a Battery Type." The names force you to remember the actual unifying trait and keep every tile in its correct spot. Solve Connect Master Level 132 this way, and you'll never mix up a toolbox with a battery holder again.