Connect Master Level 106 Solution Walkthrough & Answer

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Connect Master Level 106 Gameplay
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Connect Master Level 106 Pattern Overview

Connect Master Level 106 is a beautifully themed puzzle that pulls together seven distinct categories, each with its own visual identity and internal logic. The board features a fun, eclectic mix of characters and objects—from fantasy-inspired figures to everyday items—that initially appear scattered but fall into very specific groupings once you spot the connecting traits. What makes this level engaging is that it blends both obvious character-based sets and more conceptual object-based sets, so you're constantly switching between "who are these people?" and "what do these items have in common?"

The seven sets you'll encounter are: Mermaids (four colorful mermaid characters with distinct hair colors), Smoke (various sources and visual representations of smoke), Surfboards (beach boards in different colors and designs), Referees (officials in black uniforms with cards and whistles), FunFair (carnival and amusement park attractions), Long-Haired Goths (alternative fashion characters with flowing dark hair), and one more subtle grouping that ties the remaining tiles together. Each set is exactly four tiles, and understanding what binds them together is your key to solving Connect Master Level 106.

Why Connect Master Level 106 Feels So Tricky

The Most Confusing Set

The Smoke set is easily the trickiest category on this board, and I'll admit I spent way too long here on my first attempt. The challenge is that smoke appears in four wildly different contexts—a chimney with white smoke, an incense stick, a steam-powered train, and a cup of hot tea—so your brain doesn't immediately scream "these go together!" You're expecting the tiles to look similar, but instead, you're hunting for an invisible thread. The key is recognizing that each tile shows something actively releasing smoke or steam into the air, regardless of whether it's industrial, meditative, or culinary. Once you lock that in, the whole set clicks into place.

Subtle Visual Overlaps

Several tiles threatened to pull me in wrong directions. The Mermaids set contains four characters with long, flowing hair and mermaid tails, but the Long-Haired Goths set also features characters with long, dark hair. The distinction? Mermaids are in the ocean wearing sea-creature lower bodies and colorful bikini-style tops, while the Goths are clearly human-form characters in goth fashion with dark hair, hats, and corseted outfits. You've got to zoom in on the full body to avoid mixing them up.

Similarly, the Referees set almost confused me because three of them hold yellow or red cards, but the fourth has a whistle and different styling. The unifying trait isn't "has a card"—it's "person in black officiating gear." Examining their uniforms, headgear, and the context of sports officiating ties them together far more reliably than just spotting accessories.

The "Aha!" Moment

What finally helped me crack Connect Master Level 106 was naming each set out loud in my head. Instead of thinking "four random mermaid girls," I said "mermaids with different hair colors." Instead of "stuff that looks smoky," I said "four different sources of smoke or steam." That mental reframing turned chaos into order, and suddenly tiles that seemed unrelated snapped into their rightful homes.

Step-by-Step Solution for Connect Master Level 106

Opening: Lock In the Obvious

Start by securing the Mermaids set immediately. These four characters are unmistakable—they're the only tiles featuring fantasy sea-creatures with tails and ocean-themed styling. You've got purple hair, blonde, teal, and red variations, each with distinct sea-creature aesthetics. Locking this in removes four tiles and gives you confidence right out of the gate.

Next, I'd tackle the Long-Haired Goths set. These four characters share a very specific aesthetic: long, flowing dark or light hair, goth fashion (leather, black clothing, dramatic makeup), and human form. One rocks a hat, another has silver hair, but they're unified by their alternative, dark aesthetic and prominently styled long locks. Securing these two sets eliminates eight tiles and clears roughly half the board visually.

Mid-Game: Process of Elimination

Now the Surfboards set becomes clearer. You're looking for four boards in different colors (green, red, yellow, and blue or teal) planted on sandy beaches. They're all beach equipment, and once you've removed the character-heavy sets, these objects stand out. Grab this set quickly to avoid any confusion with the FunFair set, which also contains colorful objects but in a carnival context.

The Referees set should be next. These are four humans wearing black officiating uniforms—some with cards, some with whistles, but all clearly sports officials. The key detail is the black uniform and the context of sports or game officiating. Don't let the yellow and red cards distract you; they're just accessories on the unifying trait of being a referee.

End-Game: The Trickiest Remaining Sets

Here's where Connect Master Level 106 demands your full attention. The Smoke set is your biggest challenge. You need four different sources of smoke or steam: a chimney billowing white smoke, an incense stick with rising wisps, a train engine puffing dark smoke, and a hot beverage releasing steam. The trait isn't "looks like a cartoon," it's "actively produces smoke or steam." It's beautifully abstract, and once you see it, you'll wonder why it took so long.

Finally, the FunFair set brings together carnival attractions: a colorful carousel, festive bunting or string lights, a ticket machine (arcade or carnival kiosk), and cotton candy. These are all elements you'd find at a fair or amusement park. The variety here is intentional—games, decor, sweets, and rides all coexist in a carnival setting.

The Logic Behind This Connect Master Level 106 Solution

From Big Traits to Tiny Details

The most reliable way to solve Connect Master Level 106 is to start with the broadest, most obvious traits and progressively narrow your focus. First pass: are these characters or objects? Second pass: do they share a profession, habitat, or function? Third pass: what specific accessory, color, or detail seals the group? By working from macro to micro, you sidestep the trap of chasing coincidental similarities.

For instance, when you look at Mermaids vs. Long-Haired Goths, your first instinct might be "they all have long hair." But zoom in: mermaids live underwater and have tails; goths are land-dwelling humans in dark fashion. That specificity is everything.

Naming Your Sets Prevents Double-Counting

Here's a practical trick that saved me on Connect Master Level 106: once you've identified a set, give it a memorable, specific name. Don't think "blue-haired people"—think "Mermaids with different hair colors." Don't think "smoky stuff"—think "Sources of smoke and steam." This mental labeling keeps you from accidentally trying to fit a Goth character into the Mermaid set or miscategorizing a referee as something else. Each tile belongs to exactly one group, and naming that group clearly ensures you respect that rule.

The logic cascades perfectly once you embrace the specificity. Every tile in Connect Master Level 106 has exactly one true home, and your job is to uncover what makes that home unique.